Algebra 2: Principles Lesson 01: Linear Programming

Print Lesson 1: Linear Programming and follow along with our lesson content guide.

Linear Programming Unit Record Keeping

Remember to check in with your instructor when you see this icon.

  • Apply formulas to perimeter and area problems for two-dimensional figures including circles and right triangles
  • Relate three-dimensional figures to their cross-sections and nets
  • Apply formulas to surface area and volume problems for three-dimensional figures
  • Solve and apply the Pythagorean Theorem to problems

Formulas are used in everyday problems. Applying them to problems now will help you to make sense of the lessons to come at this level.

Warm Up

Complete the Warm Up in your printout.

Solutions

Explore

Watch topic videos beginning with Optimization, fill in guided notes and examples, and complete Checkpoints.

Optimization

Graphing for Linear Programming

Applications of Linear Programming


Practice

Practice what you’ve learned, then check in with your instructor after completing Practice 1.

Print and complete Practice 1.

Practice 1
Solutions

After the Mastery Check, if you need more practice print and complete Practice 2.

Practice 2
Solutions

Mastery Check

Demonstrate mastery of the math concepts you just learned.

Follow the directions to complete the Mastery Check, then check in with your instructor before continuing the lesson.

Print and complete the Mastery Check.

Mastery Check
Solutions

Targeted Review

Follow the directions to complete the Targeted Review, then check in with your instructor before continuing to the next lesson.

Print and complete the Targeted Review.

Targeted Review
Solutions
Lesson Content
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